The Football Manager Community’s Response to the New FM 26 Patch Update

We give you an insight in to how the Football Manager community’s response and feeling about the new FM 26 patch update 26.0.04.

The Football Manager Community’s Response to the New FM 26 Patch Update

The launch of Football Manager 26 was supposed to usher in a new era of the franchise, marking the series’ shift to the Unity engine after a two-year development cycle. Instead, the game’s official release on November 4th 2025 was met with widespread disapproval and backlash which has lead to FM 26 receiving a “mostly negative” rating on Steam from thousands of hardcore and long-term FM players, as well as the console version of game being universally panned.

Negative Initial Response to Release of FM 26

The initial response was so negative due to a mixture of technical instability and controversial design choices.The most visible point of frustration were the awful UI/UX issues. While visually sleek and modern, veteran FM players labeled the new design as clunky, cluttered and inefficient, feeling that the game had sacrificed functionality for aesthetics.

Beyond aesthetic issues, the initial builds were riddled with stability issues. Players lamented that various crash and stability fixes were urgently needed, and basic gameplay flow was interrupted by persistent issues, such as matches freezing entirely after half-time, or critical soft locks occurring during simple actions like offering a player a trial. Critically, even tactical management was hampered: many managers were unable to reliably pause or stop match flow due to the ‘Time Out’ button failing to function.

Adding insult to injury were flaws in core simulation logic that shattered immersion. The transfer market suffered from poor negotiation logic, exemplified by reports of star players demanding unrealistic contracts. A hyper-sensitive morale system compounded the frustration, leading to star players becoming unhappy after being benched for only a couple of games. This convergence of bugs, a UI/UX that fans hated, and a broken core logic—coupled with the revelation that features like national team management were postponed—created a pervasive feeling that the game was shipped as an unfinished Beta. The intense negative reaction was essentially a crisis for the franchise and it’s future; the strategic pivot toward a console-friendly design  alienated the dedicated PC base who prioritise things like data density and efficiency over visuals. These were all things SI had to quickly address.

Sports Illustrated’s Response – Patch 26.0.04:

The response from SI was the release of patch 26.0.04 on November 5th. This patch was pivotal damage control delivered a day after the full launch. This substantial update delivered over three hundred fixes and quality-of-life upgrades, signaling SI’s clear intention to stabilise the game immediately. The primary focus was stability, addressing the “various crash and stability fixes” necessary to allow players to properly play out saves as intended. Specific game-breaking issues like crashes during new save creation  and soft locks when adding youth players to training units were eliminated. The standout fix was the new preference allowing managers to turn off or adjust the speed of UI transitions between screens, directly tackling the lag and clunky menu navigation. This move allowed the game’s existing structure to remain, while enabling veterans to have the efficiency they wanted. 

Furthermore, SI added a much-requested 1.5x Match Speed option for highlights (and 4x between highlights), enabling faster progression through matchdays, as players felt the new match engine animations slowed down gameplay too much. Efficiency improvements extended to data display, such as fitting “more teams onto league tables without having to scroll down”  and adding staff informational tooltips across various screens. Match day issues were also addressed; the widespread freezing mid-match was fixed and critical events like red card icons and aggregate scores are now displayed correctly. Critically, making sure forced substitutes, such as those for an injured goalkeeper took place immediately was a big patch fix. Even core transfer logic was refined, with fixes addressing issues where a player might “reject the own asking price that they themselves had set” – insane to release a game with these levels of basic problems but at least SI is attempting to address them.

Key Hotfixes and Improvements in Patch Update 26.0.04

CategoryHotfix/Improvement DetailsImpact on Gameplay
Performance & StabilityNumerous crash and stability fixes. Fixed match sometimes freezing after half time. Fixed various soft locks.Eliminated game-breaking instability, allowing players to start and sustain long-term saves reliably.
UI & Speed EfficiencyAdded preference to turn off/alter speed of UI transitions. Added 1.5x Match Speed option. Fitted more teams onto league tables without scrolling.Restored efficiency lost in the new UI; significantly reduced perceived lag and clutter for players.
Match Day ReliabilityFixed forced substitutes not taking place immediately. Fixed GK 'teleporting' during a match. Red card icon displays correctly.Ensures match simulation consistency and critical tactical information is immediately available and accurate.
Recruitment & OrganizationAdded Staff Informational Tooltips. Opening player profile automatically selects best position/role. Fixed manually assigned Scouting Focuses not applying details.Streamlined workflow, reducing clicks and improving managerial overview, especially for youth development and scouting delegation.
Core Game LogicFixed player rejecting own asking price in negotiations. 'Exit Talks' button functions correctly. Fixed specific youth intake issues (e.g., Dortmund/Fulham).Fixed critical transfer errors in the transfer market and ensured the core simulation systems operate as intended.

Community Response to Patch 26.0.04:

The community reaction to patch 26.0.04 has been mostly positive, with fans who were appalled by the games lack of core functionality and the poor UI/UX being genuinely impressed and pleased with the amount of fixes to those key issues this new patch has corrected. The mood in the FM community has shifted from complete disdain for the game to cautious optimism that SI can eventually patch this game in to one fans are happy with. The overwhelming sentiment across platforms like X, Reddit and Discord is that FM 26 while still imperfect, has been now been revamped and made a functional and playable game.

The most praised fixes centre around speed; players celebrated that the game lag was drastically reduced, and many specifically pointed to the option to disable UI transitions as making the game much smoother to play. This restoration of functionality and speed was pivotal to making the new UI/UX tolerable for the veteran FM fanbase. This strategic move by SI to offer user control over functional elements, rather than attempting a full structural UI overhaul, directly addresses the functional failures that caused the initial community backlash. By focusing on mitigating the the new UI’s clunkiness (speed and lagging), SI provided PC users with the tools to make the game play and function as they desire.  

With the stability and speed issues largely patched, players can now focus on the elements of FM 26 that were appealing and improvements on old games. The underlying tactical system continues to receive plaudits, for offering a “new level of freedom” that makes it a “tactician’s dream”. Similarly, the match engine’s visual enhancements stemming from the Unity engine  such as more fluid dribbling, new animations, and improved ball physics are now able to be appreciated without the irritation of crashes or glitches.

SI fostered goodwill by explicitly responding to long-standing workflow demands, notably announcing that a “legacy preference to advance through messages with the spacebar” is underway and coming soon. The community’s own modding and skins has also helped boost morale around FM 26; modding experts quickly confirmed that the stability provided by the patch allowed them to successfully implement external fixes, such as custom attribute colours, whih has restored essential aesthetic customisation that many felt SI had almost offensively not allowed. However, the positivity remains conditional on continuing to patch and improve the game. While functional playability has been restored, the consensus remains that the UI design, with its scattered elements and inefficient layout, is a fundamental flaw that hotfixes cannot fully fix. The patch has provided crucial breathing room for the SI development team, but the underlying difficulty in enjoying the new presentation persists. We will see if SI can address this and prove doubters wrong!

 

 

FM 26 receives a historically low rating on Steam that will negatively impact the game’s future – find out more here!

Want to know every detail of the key hotfixes that came in the new FM26 patch and how to download it? We have got you covered!

Is FM 26 worse than previous FM’s – we take a look at the numbers!

Want to know what the best defensive tactic in FM 26 is? Look no further!

 

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Ahsan Ejaz

An absolute FPL Fanatic, with a strong background in sports Journalism and statistics, Ahsan is one of the key writers here at ingenuity. Ahsan's content stretches from How-to guides right up to analytical deep dives on players, making his content appealing for both the serious fantasy player and newbie alike.


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