The results from The Big FM26 Survey are in! Here is exactly what the community thinks. Some of the results may surprise you!
Sometimes, the minority is the noisiest. It’s why the whole country can appear anti-Tory and then somehow the Conservatives win a majority. Nowhere is this more pronounced than social media. An echo chamber can develop and everything becomes more dramatic than it actually is in reality. So I’ve posted this Football Manager 2026 survey to cut through the noise. The backlash to FM26 is immense, but is that what people really think? Let’s find out.
NOTE: Each question got between 409 and 421 responses, so we’re looking at a solid snapshot of the current FM26 crowd rather than just a handful of loud replies.
Who answered = mostly long-time FM players, mostly on PC
This is not a “new game, new audience” sample. It’s overwhelmingly series veterans.
That means 290 of 421 respondents (68.9%) have been playing for six years or more. When people with that much FM mileage are negative about something, it’s usually because it feels less like what they’ve invested thousands of hours into.
This group isn’t made up of dabblers either.
So roughly 96% of respondents are playing FM in the “proper save” mindset, with a third openly describing themselves as hardcore.
FM26 feedback is often split by platform in wider discourse, but your sample is essentially the traditional PC audience.
If this survey says the UI is poor or immersion is down, it’s primarily PC/Mac players saying it.
Hours played = plenty of people have given FM26 a fair go
There’s a healthy spread here, and it matters because early impressions can look very different to “I’m 10 seasons deep”.
A notable point: 174 respondents (41.5%) are already on 100+ hours. Even if FM26 isn’t landing for everyone, a big chunk of you have still put serious time into it.
The overall score = it’s mostly a 3 out of 5 game right now
The most picked answer is 3, and it isn’t close.
That gives a weighted average rating of about 2.65 out of 5.
The shape of this is important:
So FM26 isn’t getting slaughtered across the board. It’s being graded as “fine, but…” by a massive block of players, with a much smaller group saying it’s actually great.
The FM24 comparison is overwhelmingly negative.
Add it up and you get:
Even if someone personally rates FM26 a 3/5, a lot of them still seem to think FM24 was a better place to be.
This one is slightly less damning than the FM24 head-to-head, but still heavily tilted negative.
Combined:
So the dominant view is not “FM26 is flawed but part of normal yearly progress”. It’s “this feels like we’ve moved backwards”.
Difficulty and tactics = about right overall, but the META debate isn’t dead
This is one of the more positive-looking charts.
Most players (232 people) think the difficulty is about right, and only a small minority say it’s wildly off in either direction.
This is where the old FM argument creeps back in.
Combined:
So the majority are not saying “meta is completely gone”. Most respondents either think it’s still there, or at least pops up sometimes.
This is the only question where people could pick more than one option.
The headline here is that “several styles are viable” is the most selected view, but a very large chunk still feel the high press sits at the top of the food chain. In other words, FM26 may be more flexible than the most cynical takes suggest, but it hasn’t fully escaped the gravitational pull of high pressing being the safest way to win.
Match engine vs transfer AI = one is holding up, the other is a shrug
This is a quietly strong result for FM26.
Combined:
So even in a survey where FM26 is being judged harshly versus older games, the match engine is coming out more liked than disliked.
This one sits firmly in “fine, but not impressive”.
Almost nine in ten respondents (89.4%) rate it as average or worse, and only 43 people (10.4%) call it good or excellent.
That matches the wider FM frustration: you can live with the match engine quirks, but the long-term health of a save often lives or dies on how believable the AI squad-building is.
Immersion and UI = this is the heart of the dissatisfaction
This is one of the clearest “problem” charts.
Combined:
So even if people can tolerate the match engine and say the difficulty is about right, immersion is where FM26 is failing most players.
This is the most decisive chart in the whole set.
That means 297 of 419 (70.9%) rate the UI as poor or very poor.
When you combine this with the immersion responses, you get a pretty clean story: for a lot of players, FM26 doesn’t feel great to be inside, even when the actual football is holding up.
This one will sting, given FM’s whole identity is “one more season”.
So:
Even among regular and hardcore save players, FM26 isn’t convincing most people that it’s the game they want to sink years into.
Patches = people see improvement, but it hasn’t changed the wider judgement
There’s a genuine positive tilt here.
Combined:
So most players think the patches have moved things in the right direction.
The catch is that the comparison charts still have FM26 being called much worse than FM24 by 44.8%, and a clear step back from FM20–F23 by 37.1%. In plain English: people can recognise improvement while still believing the base version launched too far behind.
This is mixed, and it’s probably the most “real world” sentiment in the whole survey.
There’s no runaway winner here. If you group it:
So trust exists, but it’s fragile. There’s a sizeable chunk willing to believe SI can keep fixing it, and nearly as many who are unconvinced.
This is a serious warning light.
Combined:
Half of the respondents would actively steer a new player away from FM26. That is a bigger issue than any single bug, because it hits word-of-mouth, long-term growth, and the willingness to bring fresh blood into a series that thrives on community.
This result lands in “necessary but painful”.
Nearly half see it as transitional, which sounds forgiving, but a third outright call it a low point.
Despite the criticism, most respondents think they’ll still be on it.
Combined:
So FM26 might not be loved, but it’s still sticky. That’s classic Football Manager. Even when the game is annoying, people stay because they’re attached to saves, stories, squads, and routines.
If you had to boil all of this down, it’s this:
That combination explains why FM26 can simultaneously be a game people are still playing, while also being a game they don’t recommend and don’t rate as a strong entry in the series. It’s not collapsing on the pitch. It’s struggling in the stuff that makes Football Manager feel like Football Manager.
Make sure you check out our Feature Articles section for more FM26 news and tips.